Wednesday, March 2, 2011

Upcoming MGP event: The Zone 2 @WaynesPaintball

The Zone 2
Waynes World of Paintball
March 19, 2011
$40 Pre-Registration / $50 Onsite
Register Online Here
Game Forums open Here

On 26 April 1986 at 01:23am, reactor number four at the Chernobyl plant, near Pripyat in the Ukrainian SSR, exploded. Further explosions and the resulting fire sent a plume of highly radioactive fallout into the atmosphere and over an extensive geographical area. Four hundred times more fallout was released than had been by the atomic bombing of Hiroshima.

The Zone of Alienation was established soon after the Chernobyl disaster in 1986, in order to evacuate the local population and to prevent people from entering the heavily contaminated territory. The area adjoining the site of the disaster was divided into 4 concentric zones, amongst them the fourth (actually the nearest, within a radius of 30 km/19 mi) being the most dangerous.

In the years following the Chernobyl accident, the Soviet Union established a series of highly classified, experimental research stations within The Zone. This provided the Soviet and later the Ukranian military valuable experience protecting personnel operating within a highly contaminated landscape. For the scientists, The Zone provided a vast area of utter seclusion for advanced, theoretical research far from prying eyes. No one knows what triggered the second incident, but the results were far more startling.

On April 13, 2006, 04:13 a.m., the area around Chernobyl was lit by a blinding light, painting the area with a red glow – and sending out a rolling, roaring emission of noise and energy that ended all communication with the research stations. The Ukranian government ordered an immediate quarantine of the area, the military shooting any violators on sight. 24/7 patrols of the perimeter became necessary. Something had changed inside The Zone.. something that had to do with the fundamental structure of time-space itself. Strange entities were reported by patrols, things that could not be accounted for simply by the effects of radiation on animal and human DNA. Pockets were discovered where physics behaved in strange and dangerous ways. These “anomalies” as they were called seemed to spawn strange artifacts. Items of unknown origin, with powers inexplicable to science and barely understood.

The Zone is a unique airsoft experience drawn from the STALKER videogame series, and loosely on the Russian film of the same name. Set in the contaminated wastelands of the Chernobyl Zone of Alienation, Ukrainian troops, paramilitary factions and lone stalkers fight to control or reveal the secrets of The Zone. Some follow orders of the government, with little knowledge or understanding of what they are guarding, others seek fortune through scavenging scraps of classified technology and strange, unearthly artifacts. The Zone is a grim and deadly place, full of radioactive pockets, unexplained anomalies, mutated horrors and ruthless killers. But it is said that within a man can find treasure beyond his wildest dreams…

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